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Privacy Policy

Last updated: 28 May 2026

This Privacy Policy explains how verysimplegames ("we", "us", or "our") collects, uses, and shares information when you use our mobile games (each, an "App") and our website verysimplegames.net (together, the "Services"). It applies to all users of the Services, regardless of country of residence.

Our games are designed for a general audience. They do not require an account, and we do not ask for your name, email address, phone number, or other contact details to play.

1. Summary

2. Information we collect and process

2.1 Information stored only on your device

Each App stores certain information locally on your device so the game works between sessions. This typically includes game progress and best scores, language and other in-app preferences, and any one-time acknowledgements (for example, that you have read a notice). On-device data is not transmitted to us unless explicitly described in another section of this policy. Uninstalling the App removes its on-device data.

2.2 Optional online features

If a game offers an optional online feature — such as a global leaderboard or cloud-synced progress, the App will create an automatically generated, anonymous identifier and use it to read or write a small amount of game-specific data (for example, a best-run time, an auto-generated guest display name, your platform, and your device locale). The identifier is not derived from any personal information you provide and is not linked to your name, email, or contact details. Where supported by the game, you can clear or reset this data from within the App.

2.3 Diagnostic and crash data

To diagnose stability issues, our games may collect anonymous crash reports and a limited set of diagnostic and product-analytics signals. These typically include:

We do not use diagnostic data to advertise to you, and we do not link it to a real-world identity.

2.4 Advertising

Some games may display advertising provided by third-party ad networks. Ad networks and their partners may collect and process information to serve and measure ads, including IP address, approximate location derived from IP, device characteristics (model, OS version, language, time zone), advertising identifiers exposed by your device's operating system, and ad-interaction events (impressions and clicks). The ad network typically acts as an independent controller for advertising data. You can reset or limit the advertising identifier on your device through your device's operating-system settings.

Apple Identifier for Advertisers (IDFA). On iOS 14.5+, Apps that show personalized ads use Apple's App Tracking Transparency framework to ask your permission before accessing the IDFA. If you allow tracking, your IDFA may be passed to the ad network to serve personalized ads tailored to your interests across apps. If you decline, ads will still appear but will be non-personalized, and no cross-app tracking takes place. You can change this choice at any time in iOS Settings → Privacy & Security → Tracking. We do not store or transmit the IDFA on our own servers; only the ad network's SDK consumes it.

If you are in the European Economic Area, the United Kingdom, or Switzerland, an App that shows ads will display a consent dialog before any ad request, in line with the IAB Transparency & Consent Framework. You can withdraw consent at any time by contacting us at the address in Section 10.

2.5 Support requests

If you contact us through the support form at verysimplegames.net/support, the form collects the email address you provide, the message you write, and standard request metadata (IP address, user agent, timestamp). Submissions are delivered to our support inbox via an email-relay provider. We retain support correspondence only for as long as needed to respond and, if applicable, to comply with legal obligations.

3. Permissions our games may request

Some games may request access to specific device capabilities (for example, the camera, microphone, or motion sensors) where the game's mechanics require it. Each App will explain in its own in-app prompts what a permission is used for and whether denying it prevents play. As a rule, we use device capabilities only for the duration and purpose described in the App's prompt, and we do not transmit raw sensor data (such as camera frames or microphone audio) off your device unless explicitly disclosed by that App.

3.1 Face data

One of our games, Verysimplegame1, uses the front-facing camera together with Google ML Kit's on-device Face Detection library to detect when your eyes are open or closed for gameplay (a stare challenge that ends when you blink). The library runs entirely on your device and returns geometric eye-contour landmarks, from which the App computes a per-frame Eye Aspect Ratio — a single number describing how open the eyes currently are. No facial template, faceprint, face embedding, biometric identifier, photograph, or video frame is created, saved, or transmitted at any point. The per-frame value is overwritten on the next camera frame.

During a one-time calibration step, the App derives a small set of scalar Eye Aspect Ratio thresholds and baselines that personalize blink detection to your natural eye-openness range. These values are stored locally on your device under the App's sandboxed preferences and used solely as gameplay-tuning thresholds. They are not biometric identifiers, contain no facial geometry, image, or template, and cannot be used to recognize or identify you. You can overwrite them at any time by re-running calibration from within the App.

If the App crashes, the calibration scalars are attached to the crash report sent to our diagnostics provider (Firebase Crashlytics), so we can correlate stability issues with calibration state. The crash report carries only an anonymous installation identifier. Face data is never used for identification, advertising, analytics, or any purpose beyond the blink-detection mechanic and crash diagnostics described here.

4. Legal bases for processing (GDPR / UK GDPR)

If you are in the European Economic Area, the United Kingdom, or Switzerland, our legal bases under Article 6(1) of the GDPR are:

5. How we share information

We do not sell personal information. We share information only with the categories of recipients listed below:

These third parties may transfer data to countries outside your country of residence, including the United States. Where required, transfers rely on the European Commission's Standard Contractual Clauses or another adequacy mechanism. Cross-border transfers are governed by each provider's own terms.

6. Retention

7. Your rights

Subject to applicable law, you have the right to:

For data tied to an optional online feature, the most direct way to exercise the right to deletion is the in-App control provided by that feature (where available). For any other request, contact us using the details in Section 10.

California residents. If you are a California resident, you have the rights described in the California Consumer Privacy Act (CCPA) as amended by the California Privacy Rights Act (CPRA), including the right to know, the right to delete, the right to correct, the right to opt out of "sale" or "sharing" of personal information, and the right not to be discriminated against for exercising these rights. We do not sell personal information for monetary consideration. Use the contact details in Section 10 to submit a verifiable consumer request.

8. Children's privacy

Our Services are intended for a general audience and are not directed to children under the age of 13 (or under 16 in jurisdictions that apply that age threshold under the GDPR). We do not knowingly collect personal information from children under that age. If you believe a child has provided personal information through the Services, please contact us using the details in Section 10 and we will delete it.

9. Security & changes

We use commercially reasonable measures to protect the information we process. All traffic between our games and our cloud services uses HTTPS / TLS, and access to online-feature data is restricted by service-side rules so that an anonymous user can only modify their own records. No system is perfectly secure, and we cannot guarantee absolute security; please use the Services with that in mind.

We may update this Privacy Policy from time to time. When we do, we will revise the "Last updated" date at the top of this page. Material changes will be highlighted on the website or in the relevant App when reasonably possible. Continued use of the Services after a change constitutes acceptance of the updated policy where permitted by law.

10. Contact

For privacy questions or to exercise any of the rights described above, please use the support form or email support@verysimplegames.net.